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This was wonderful! Love House of the Dead (lots of fond memories of pretending to play it in arcades growing up) so felt right at home here :)

Shooting the boxes works really well as a mechanic here - they're tough enough that taking time out to destroy them feels like a risky tradeoff vs just trying to kill enemies, but so worth it for the chance to get more bullets.

The game feels very well paced, with a nice range of enemies (great use of the glitch monster here!). Difficulty was perfect for me, managed to beat it on my second run :)

Love this use of the assets too - was really cool to see them used in a 3d environment!

(+1)

Thank you so much for the feedback. The asset pack is great by the way, thanks so much for your work.
We are glad you like it!

That was fun! The camera dolly system felt really smooth and the shooting was satisfying. Some sort of indication that your shots hit the enemy would be nice. Like maybe the enemy flashing white when hit?

hey, thank you for the feedback. Yeah, we already had a subtle flash when hitting enemies but it wasn't very clear, so you are right. This game was for a jam, so for the future I'll keep that in mind, but thank you very much for the feedback!!

Wow! This is really cool. I haven't heard of the original game, but this was really fun.

Hey, this was actually a demake of a remake so we went around 360 haha. Thanks very much, we are very excited to see there are people who likes it.